package data ;
import openfl.display.Sprite;

/**
 * ...
 * @author ...
 */
class GlobalData
{
	//constant
	static public var PHYSIC_SCALE:Float = 1;
	static public var RADIANS_TO_DEGREES:Float = 57.2957795;
    static public var DEGREES_TO_RADIANS:Float = 0.0174532925;
		
	//variables
	static public var m_cMainCanvas:Sprite;
	static public var m_nWidth:Float;
	static public var m_cHeight:Float;

	public function new() 
	{
		
	}
	
}